There has to be textures on the walls. The game looks kind of ugly right now without them
The movement physics feel weird. They feel very slide-y
The voices overlap if you go too fast
I don't know if I just didn't make it far enough, but by what I've seen is that there are no checkpoints which really killed my motivation when died
This bug:
The grenade launcher is REALLY hard to use
I died once and fell out the map while using said grenade launcher
So, I just think the game needs to be refined. While it is good for a quick mockup, I know that isn't what this is, and it pains me to have to give SO much feedback
Something I'd recommend to help is to start with fixing the physics and the audio bugs, then the checkpoint
But I code in Godot, so I have ZERO clue how hard it is to do that stuff in Unity
I hope you find this useful, good luck with your game!
Alright! I would give you tips on how to fix the player movement (all of the movement systems I've ever made have been 100% physics based), but I don't know how to do that on Unity as all I've ever used it Godot. Soo, other than that, the project looks great! Good luck with it and I'll 100% try it out once it comes out on Steam
the game is good but it dose have some bugs the dialog will overlap some times and the inforesment bots never lose agro but over all its good but fix the soft lock in this area bc i asditly fell with out the lancher and with out the other box and well you see the problom
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Here is my feedback:
There has to be textures on the walls. The game looks kind of ugly right now without them
The movement physics feel weird. They feel very slide-y
The voices overlap if you go too fast
I don't know if I just didn't make it far enough, but by what I've seen is that there are no checkpoints which really killed my motivation when died
This bug:
The grenade launcher is REALLY hard to use
I died once and fell out the map while using said grenade launcher
So, I just think the game needs to be refined. While it is good for a quick mockup, I know that isn't what this is, and it pains me to have to give SO much feedback
Something I'd recommend to help is to start with fixing the physics and the audio bugs, then the checkpoint
But I code in Godot, so I have ZERO clue how hard it is to do that stuff in Unity
I hope you find this useful, good luck with your game!
The demo is SUPER outdated for what the game is rn, so most of your criticisms have been fixed
-there are wall textures, along with much better graphics
-movement takes a bit of getting used to since it’s physics based, not entirely sure how to fix that
-overlapping voice lines have been fixed
-checkpoints have been added
-Oh yeah… that’s Gary the quantum door. I thought I fixed him. Guess not
-falling out of the map is much more difficult now
Alright! I would give you tips on how to fix the player movement (all of the movement systems I've ever made have been 100% physics based), but I don't know how to do that on Unity as all I've ever used it Godot. Soo, other than that, the project looks great! Good luck with it and I'll 100% try it out once it comes out on Steam
This game is FAR from playable
-So many bugs
-Bad mechanics
-No checkpoints (at all)
-Out of place assets (the guns, shelfs, etc.)
-Softlocks, softlocks everywhere
-Bad puzzles(We get from gambling, to a never seen patern on a 5x5 grid)
-etc.
I know nobody's first game is perfect, but you should practice more to make better games in the future
the game is good but it dose have some bugs the dialog will overlap some times and the inforesment bots never lose agro but over all its good but fix the soft lock in this area bc i asditly fell with out the lancher and with out the other box and well you see the problom